Done!
Here's my entry on the Ludum Dare site:
As a lone pixel that gains consciousness in a user's display, you try to make through the graphical mazes until the end. Pull is a puzzle game with 28 levels, all solvable. :) This is my first LD Compo entry. Tried before but ended up with no time to work on it. x.x Didn't have much time for this so had to do this quickly as well. :P
Controls:
- Arrow Keys - Move
- Space - Grab
- R - Reset level
- Y - Start over from the first level
- M - Toggle Music On/Off
- N - Toggle Sound Effects On/Off
Links: Windows | OS/X | Love/Source | Source (Repository)
I probably missed the opportunity to explore the theme a bit more. I wanted to add some dialogue or level text to give some story into it but I don't have enough time to do it.
Other than that, I'm quite happy with the final product. I thought of adding more mechanics such as portals, enemies and other forms of traps but after doing some level design, the idea seemed to be able to stand on its own without being too trivial.
After this, I might port this game on other platforms with more levels and additional mechanics. One thing I probably need to work on is the difficulty. It's quite hard to test a puzzle game when you're the one making the puzzles and after a while, all puzzles get really easy.
Hmm...Playstation Suite? :D

